fix(LOY-10): provide fallback icon for current rewards

This commit is contained in:
Chuma McPhoy
2024-12-06 11:22:16 +01:00
parent 5464efb7a8
commit 5933380bd8
2 changed files with 59 additions and 28 deletions

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@@ -1,42 +1,68 @@
import { FC } from "react"
import { getIconByIconName } from "@/components/Icons/get-icon-by-icon-name"
import { isValidRewardId } from "@/utils/rewards"
import { IconName , IconProps } from "@/types/components/icon"
import { IconName, IconProps } from "@/types/components/icon"
import { RewardId } from "@/types/enums/rewards"
const rewardToIconMap: Record<RewardId, IconName> = {
// Food & beverage.
[RewardId.TenPercentFood]: IconName.CroissantCoffeeEgg,
[RewardId.FifteenPercentFood]: IconName.CroissantCoffeeEgg,
[RewardId.TwoForOneBreakfast]: IconName.CutleryTwo,
[RewardId.FreeBreakfast]: IconName.CutleryOne,
[RewardId.FreeKidsDrink]: IconName.KidsMocktail,
function getIconForRewardId(rewardId: RewardId): IconName {
switch (rewardId) {
// Food & beverage
case RewardId.TenPercentFood:
case RewardId.FifteenPercentFood:
return IconName.CroissantCoffeeEgg
case RewardId.TwoForOneBreakfast:
return IconName.CutleryTwo
case RewardId.FreeBreakfast:
return IconName.CutleryOne
case RewardId.FreeKidsDrink:
return IconName.KidsMocktail
// Monetary (or exchange for points) vouchers all use the same icon.
[RewardId.Bonus50SEK]: IconName.Voucher,
[RewardId.Bonus75SEK]: IconName.Voucher,
[RewardId.Bonus100SEK]: IconName.Voucher,
[RewardId.Bonus150SEK]: IconName.Voucher,
[RewardId.Bonus200SEK]: IconName.Voucher,
// Monetary vouchers
case RewardId.Bonus50SEK:
case RewardId.Bonus75SEK:
case RewardId.Bonus100SEK:
case RewardId.Bonus150SEK:
case RewardId.Bonus200SEK:
return IconName.Voucher
// Hotel perks.
[RewardId.EarlyCheckin]: IconName.HandKey,
[RewardId.LateCheckout]: IconName.HotelNight,
[RewardId.FreeUpgrade]: IconName.MagicWand,
[RewardId.RoomGuarantee48H]: IconName.Bed,
// Hotel perks
case RewardId.EarlyCheckin:
return IconName.HandKey
case RewardId.LateCheckout:
return IconName.HotelNight
case RewardId.FreeUpgrade:
return IconName.MagicWand
case RewardId.RoomGuarantee48H:
return IconName.Bed
// Earnings.
[RewardId.EarnRate25Percent]: IconName.MoneyHand,
[RewardId.EarnRate50Percent]: IconName.MoneyHand,
[RewardId.StayBoostForKids]: IconName.Kids,
[RewardId.MemberRate]: IconName.Coin,
// Earnings
case RewardId.EarnRate25Percent:
case RewardId.EarnRate50Percent:
return IconName.MoneyHand
case RewardId.StayBoostForKids:
return IconName.Kids
case RewardId.MemberRate:
return IconName.Coin
// Special
[RewardId.YearlyExclusiveGift]: IconName.GiftOpen,
// Special
case RewardId.YearlyExclusiveGift:
return IconName.GiftOpen
default: {
const unhandledRewardId: never = rewardId
return IconName.GiftOpen
}
}
}
export function mapRewardToIcon(rewardId: string): FC<IconProps> | null {
const iconName = rewardToIconMap[rewardId as RewardId]
return getIconByIconName(iconName) || null
if (!isValidRewardId(rewardId)) {
// TODO: Update once UX has decided on fallback icon.
return getIconByIconName(IconName.GiftOpen)
}
const iconName = getIconForRewardId(rewardId)
return getIconByIconName(iconName)
}

5
utils/rewards.ts Normal file
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@@ -0,0 +1,5 @@
import { RewardId } from "@/types/enums/rewards"
export function isValidRewardId(id: string): id is RewardId {
return Object.values(RewardId).includes(id as RewardId)
}