Files
web/components/Blocks/DynamicContent/Rewards/CurrentRewards/Redeem.tsx
2024-12-11 09:40:41 +01:00

193 lines
5.7 KiB
TypeScript

"use client"
import { motion } from "framer-motion"
import { useState } from "react"
import {
Dialog,
DialogTrigger,
Modal,
ModalOverlay,
} from "react-aria-components"
import { useIntl } from "react-intl"
import { trpc } from "@/lib/trpc/client"
import Countdown from "@/components/Countdown"
import { CheckCircleIcon, CloseLargeIcon } from "@/components/Icons"
import Image from "@/components/Image"
import Button from "@/components/TempDesignSystem/Button"
import Body from "@/components/TempDesignSystem/Text/Body"
import Caption from "@/components/TempDesignSystem/Text/Caption"
import Title from "@/components/TempDesignSystem/Text/Title"
import styles from "./current.module.css"
import type {
Redeem,
RedeemModalState,
RedeemStep,
} from "@/types/components/myPages/myPage/accountPage"
const MotionOverlay = motion(ModalOverlay)
const MotionModal = motion(Modal)
export default function Redeem({ reward }: Redeem) {
const [animation, setAnimation] = useState<RedeemModalState>("unmounted")
const intl = useIntl()
const update = trpc.contentstack.rewards.redeem.useMutation()
const [redeemStep, setRedeemStep] = useState<RedeemStep>("initial")
function onProceed() {
if (reward.id) {
update.mutate(
{ rewardId: reward.id },
{
onSuccess() {
setRedeemStep("redeemed")
},
onError(error) {
console.error("Failed to redeem", error)
},
}
)
}
}
function modalStateHandler(newAnimationState: RedeemModalState) {
setAnimation((currentAnimationState) =>
newAnimationState === "hidden" && currentAnimationState === "hidden"
? "unmounted"
: currentAnimationState
)
if (newAnimationState === "unmounted") {
setRedeemStep("initial")
}
}
return (
<DialogTrigger
onOpenChange={(isOpen) => setAnimation(isOpen ? "visible" : "hidden")}
>
<Button intent="primary" fullWidth>
{intl.formatMessage({ id: "Open" })}
</Button>
<MotionOverlay
className={styles.overlay}
isExiting={animation === "hidden"}
onAnimationComplete={modalStateHandler}
variants={variants.fade}
initial="hidden"
animate={animation}
>
<MotionModal
className={styles.modal}
variants={variants.slideInOut}
initial="hidden"
animate={animation}
>
<Dialog className={styles.dialog} aria-label={reward.label}>
{({ close }) => (
<>
<header className={styles.modalHeader}>
<button
onClick={close}
type="button"
className={styles.modalClose}
>
<CloseLargeIcon />
</button>
</header>
<div className={styles.modalContent}>
{redeemStep === "redeemed" && (
<div className={styles.badge}>
<div className={styles.redeemed}>
<CheckCircleIcon color="uiSemanticSuccess" />
<Caption>
{intl.formatMessage({
id: "Redeemed & valid through:",
})}
</Caption>
</div>
<Countdown />
</div>
)}
<Image
src="/_static/img/loyalty-award.png"
width={113}
height={125}
alt={reward.label || ""}
/>
<Title level="h3" textAlign="center" textTransform="regular">
{reward.label}
</Title>
{redeemStep === "initial" && (
<Body textAlign="center">{reward.description}</Body>
)}
{redeemStep === "confirmation" && (
<Body textAlign="center">{reward.redeem_description}</Body>
)}
</div>
{redeemStep === "initial" && (
<footer className={styles.modalFooter}>
<Button
onClick={() => setRedeemStep("confirmation")}
intent="primary"
theme="base"
>
{intl.formatMessage({ id: "Redeem benefit" })}
</Button>
</footer>
)}
{redeemStep === "confirmation" && (
<footer className={styles.modalFooter}>
<Button
onClick={onProceed}
disabled={update.isPending}
intent="primary"
theme="base"
>
{intl.formatMessage({ id: "Yes, redeem" })}
</Button>
<Button onClick={close} intent="secondary" theme="base">
{intl.formatMessage({ id: "Go back" })}
</Button>
</footer>
)}
</>
)}
</Dialog>
</MotionModal>
</MotionOverlay>
</DialogTrigger>
)
}
const variants = {
fade: {
hidden: {
opacity: 0,
transition: { duration: 0.4, ease: "easeInOut" },
},
visible: {
opacity: 1,
transition: { duration: 0.4, ease: "easeInOut" },
},
},
slideInOut: {
hidden: {
opacity: 0,
y: 32,
transition: { duration: 0.4, ease: "easeInOut" },
},
visible: {
opacity: 1,
y: 0,
transition: { duration: 0.4, ease: "easeInOut" },
},
},
}