Files
web/components/Blocks/DynamicContent/Rewards/Redeem/index.tsx
2025-02-13 10:16:02 +01:00

134 lines
3.7 KiB
TypeScript

"use client"
import { motion } from "framer-motion"
import { useState } from "react"
import {
Dialog,
DialogTrigger,
Modal,
ModalOverlay,
} from "react-aria-components"
import { useIntl } from "react-intl"
import { CloseLargeIcon } from "@/components/Icons"
import Button from "@/components/TempDesignSystem/Button"
import Campaign from "./Flows/Campaign"
import Tier from "./Flows/Tier"
import { RedeemContext } from "./useRedeemFlow"
import styles from "./redeem.module.css"
import type {
RedeemModalState,
RedeemProps,
RedeemStep,
} from "@/types/components/myPages/myPage/accountPage"
import type { RewardWithRedeem } from "@/server/routers/contentstack/reward/output"
const MotionOverlay = motion(ModalOverlay)
const MotionModal = motion(Modal)
export default function Redeem({ reward, membershipNumber }: RedeemProps) {
const [animation, setAnimation] = useState<RedeemModalState>("unmounted")
const intl = useIntl()
const [redeemStep, setRedeemStep] = useState<RedeemStep>("initial")
function modalStateHandler(newAnimationState: RedeemModalState) {
setAnimation((currentAnimationState) =>
newAnimationState === "hidden" && currentAnimationState === "hidden"
? "unmounted"
: currentAnimationState
)
if (newAnimationState === "unmounted") {
setRedeemStep("initial")
}
}
return (
<RedeemContext.Provider value={{ redeemStep, setRedeemStep }}>
<DialogTrigger
onOpenChange={(isOpen) => setAnimation(isOpen ? "visible" : "hidden")}
>
<Button intent="primary" fullWidth>
{reward.redeemLocation === "Non-redeemable"
? intl.formatMessage({ id: "How to use" })
: intl.formatMessage({ id: "Open" })}
</Button>
<MotionOverlay
className={styles.overlay}
isExiting={animation === "hidden"}
onAnimationComplete={modalStateHandler}
variants={variants.fade}
initial="hidden"
animate={animation}
>
<MotionModal
className={styles.modal}
variants={variants.slideInOut}
initial="hidden"
animate={animation}
>
<Dialog className={styles.dialog} aria-label={reward.label}>
{({ close }) => (
<>
<header className={styles.modalHeader}>
<button
onClick={close}
type="button"
className={styles.modalClose}
>
<CloseLargeIcon />
</button>
</header>
{getRedeemFlow(reward, membershipNumber || "")}
</>
)}
</Dialog>
</MotionModal>
</MotionOverlay>
</DialogTrigger>
</RedeemContext.Provider>
)
}
const variants = {
fade: {
hidden: {
opacity: 0,
transition: { duration: 0.4, ease: "easeInOut" },
},
visible: {
opacity: 1,
transition: { duration: 0.4, ease: "easeInOut" },
},
},
slideInOut: {
hidden: {
opacity: 0,
y: 32,
transition: { duration: 0.4, ease: "easeInOut" },
},
visible: {
opacity: 1,
y: 0,
transition: { duration: 0.4, ease: "easeInOut" },
},
},
}
function getRedeemFlow(reward: RewardWithRedeem, membershipNumber: string) {
switch (reward.rewardType) {
case "Campaign":
return <Campaign reward={reward} />
case "Surprise":
case "Tier":
return <Tier reward={reward} membershipNumber={membershipNumber} />
default:
console.warn("Unsupported reward type for redeem:", reward.rewardType)
return null
}
}