P5-3631 - Fix lint issues and use eslint on build

This commit is contained in:
Anders Gustafsson
2019-02-27 13:12:16 +01:00
parent c89c1ce609
commit e0cd398260
9 changed files with 274 additions and 116 deletions
+3 -5
View File
@@ -614,7 +614,6 @@ var DragHandle = function (handler) {
var _currentAxis;
var _dragHandle;
var _clickHandle = false;
var _movedHandle;
// Event declarations
var events = {
@@ -638,7 +637,6 @@ var DragHandle = function (handler) {
}
_dragHandle = false;
_movedHandle = false;
_currentAxis = null;
util.MouseMetrics.deletePreviousMouseData();
handler.canvas.getImage().trigger('mouseup');
@@ -660,7 +658,6 @@ var DragHandle = function (handler) {
y: 'movementY' in e.e ? e.e.movementY : (previousMouseData.y ? pageY - previousMouseData.y : 0)
};
util.MouseMetrics.setPreviousMouseData({x: pageX, y: pageY});
_movedHandle = true;
if (_currentAxis === 'x') {
handler.canvas.getImage().left -= movement.x;
@@ -1486,7 +1483,8 @@ function MirrorHandler(img) {
* @return {MirrorHandler}
*/
this.set = function(checked) {
_mirrored = (img.flipX = checked) ? 1 : 0;
img.flipX = checked;
_mirrored = checked ? 1 : 0;
img.setCoords().canvas.renderAll();
return this;
@@ -1656,7 +1654,7 @@ function TextButton(id, text, settings, isActive) {
fabric.Group.call(this);
var __active = isActive || false;
this.__active = isActive || false;
var _callback = null;
var _rect = null;
var _text = null;