add canvas example
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<!DOCTYPE html>
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<html lang="en">
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<body>
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<label>Width:</label>
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<input type="text" id="width" name="width" value="100" />
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<label>Height:</label>
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<input type="text" id="height" name="height" value="80" />
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<label>Frame:</label>
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<select id="frame">
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<option value="none">None</option>
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<option value="white">White</option>
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<option value="black">Black</option>
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<option value="image">Image</option>
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</select>
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<canvas id="image-editor" width="800" height="600"></canvas>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.11/fabric.js"></script>
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<script src="../../dist/image-editor.js"></script>
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<script type="text/javascript">
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var width = document.getElementById('width');
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var height = document.getElementById('height');
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var frame = document.getElementById('frame');
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var editor = new ImageEditor('image-editor', {
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type: 'canvas'
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});
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function cropImage() {
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editor.crop(width.value, height.value);
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}
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function setFrame() {
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editor.canvas.getViewport().setFrame(frame.value);
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}
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function resizeEditor() {
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var isFullscreen = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
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if(isFullscreen) {
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editor.canvas.resize({width: window.innerWidth, height: window.innerHeight});
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} else {
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editor.canvas.resize({width: 800, height: 600});
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}
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}
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//add event listeners
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width.addEventListener('keyup', cropImage);
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height.addEventListener('keyup', cropImage);
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frame.addEventListener('change', setFrame);
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window.addEventListener('resize', resizeEditor);
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//load the image (needs to be an remote image for 3D to work)
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editor.loadImage('http://images.photowall.com/products/42229.jpg?h=450', function() {
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cropImage();
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});
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</script>
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</body>
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</html>
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