Remove double load of 3d image and stop caching
This commit is contained in:
+8
-14
@@ -86,6 +86,7 @@ var Canvas = fabric.util.createClass(fabric.Canvas, {
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'crop[h]=' + imageData.height,
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'crop[x]=' + imageData.x,
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'crop[y]=' + imageData.y,
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'no-cache=1',
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];
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if (imageData.mirrored) {
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@@ -217,21 +218,14 @@ var Canvas = fabric.util.createClass(fabric.Canvas, {
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$document.trigger('PIE:image-start-load');
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$.ajax({
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url: this.get3dUrl(),
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crossDomain: true,
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type: 'HEAD',
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cache: true,
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}).done(function() {
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fabric.Image.fromURL(encodeURI(this.get3dUrl()), function (img) {
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if (!img._element) {
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$document.trigger('PIE:image-error-load');
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return;
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}
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fabric.Image.fromURL(encodeURI(this.get3dUrl()), function (img) {
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if (!img._element) {
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$document.trigger('PIE:image-error-load');
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return;
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}
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this.get3dHandler().setImage(img);
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$document.trigger('PIE:image-end-load');
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}.bind(this));
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this.get3dHandler().setImage(img);
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$document.trigger('PIE:image-end-load');
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}.bind(this));
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},
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});
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