Temporary fix for avoid image "jumping" on initial dragging
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@@ -28,6 +28,14 @@ function Draggable(img, boundingRect) {
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if (localBoundingRect) {
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if (localBoundingRect) {
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_bounds = localBoundingRect;
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_bounds = localBoundingRect;
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}
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}
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// @TODO Refactor this, see Viewport.calcMinMaxBoundsForRect
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if (img.canvas.getViewport().getData().axis === 'h') {
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_bounds.top.min = _bounds.top.max = img.top;
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} else {
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_bounds.left.min = _bounds.left.max = img.left;
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}
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img.lockMovementX = img.lockMovementY = false;
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img.lockMovementX = img.lockMovementY = false;
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img.selectable = true;
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img.selectable = true;
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img.hoverCursor = 'move';
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img.hoverCursor = 'move';
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